Publications: Games & eSports

Wohn, D. Y., Ratan, R., & Cherchiglia, L. (2020). Gender and Genre Differences in Multiplayer Gaming Motivations. In Proceedings of HCI International 2020, Copenhagen, Denmark. Springer Lecture Series

Cai, J., Wohn, D. Y., Freeman, G. (2019). Who Purchases and Why? Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite. In Proceedings of ACM CHIPLAY, 391-396.

Wohn, D. Y., & Freeman, G. (2019). Live Streaming, Playing, and Money Spending Behaviors in eSports. Games and Culture

Uttarapong, J., Schofield, D., Abadiotakis, N., & Wohn, D. Y. (2019, May).  Translating Informational Game Data into Real-time Entertainment: Understanding the Practices of eSports Commentators. Presentation at Games + Communication Ante-Conference, Washington, D. C. Hosted by ICA Game Studies Division and American University

Freeman, G., & Wohn, D. Y. (2018). Understanding eSports Team Formation and Coordination. Computer Supported Cooperative Work, 27, 1019-1050. [PDF]

Wohn, D. Y., Freeman, E., Quehl, K. (2017). A game of research: Information-seeking and decision-making in daily fantasy sports. In Proceedings of CHI PLAY,  355-366, New York, NY: ACM [pdf]

Freeman, G., & Wohn, D. Y. (2017). Social support in eSports: Building emotional and esteem support from instrumental Support interactions in a highly competitive environment. In Proceedings of CHI PLAY, 435-447, New York, NY: ACM [pdf]

Wohn, D. Y. (2017). StarCraft: Bringing legitimacy to competitive gaming. In R. Mejia, J. Banks, & A. Adams (Eds.), 100 Greatest Video Game Franchises. Rowman & Littlefield.

Freeman, G.,& Wohn, D. Y. (2017). eSports as An Emerging Research Context at CHI: Diverse Perspectives on Definitions  [PDFCHI 2017 Late-breaking work, 1601-1608

Wohn, D. Y. (2016).  From faux-social to pro-social: The mediating role of copresence in developing expectations of social support in a game.
PRESENCE: Teleoperators and Virtual Environments, 25 (1), 61-74

Leith, A., Ratan, R., & Wohn, D. Y. (2016).  The (De-)evolution of evolution games: A content analysis of the representation of evolution through natural selection in digital games.
Journal of Science Education and Technology, 25, 655-664.

Wohn, D. Y., Lee, Y-H., & Ozkaya, E. (2015). Social contributors and consequences of habitual and compulsive game play [PDF]
International Journal of Technology and Human Interaction, 11, 17-34

Wohn, D. Y. (2014). Spending real money: Purchasing patterns of virtual goods in an online social game Proceedings of CHI 2014, pp. 3359-3368. New York, NY: ACM. [pdf]

Ellison, N. B., Wohn, D. Y., & Heeter, C. (2014).  Implications and applications of sociable gaming for higher education. In W. G. Tierney, Z. B. Corwin, T. Fullerton, & G. Ragusa (Eds). Postsecondary play: The role of games and social media in higher education. Baltimore, MD: John Hopkins Press

Wohn, D. Y., & Lee, Y-H. (2013). Players of Facebook games and how they play [PDF]
Entertainment Computing, 4(3), 171-178

Wohn, D.Y., & Wash, R. (2013). A virtual “room” with a cue: Detecting personality through spatial customization in a city simulation game [PDFComputers in Human Behavior, 29(1), 155-159.

Lee, Y-H. & Wohn, D.Y. (2012). Are there cultural differences in how we play? Examining cultural effects on playing social network games [PDF]
Computers in Human Behavior, 28(4), 1307-1314

Wohn, D. Y. (2012). The role of habit in social network game play [PDF]
Communication Research Reports, 29, 74-79.

Wohn, D. Y., & Na, E.-K. (2012). Virtual Item Purchasing Patterns in a Social Game: Differences between high and low spenders [PDF] Proceedings of iConference 2012, poster, ACM Press.

Wohn, D. Y. (2011). Gender and race representation in casual games [PDF]
Sex Roles, 65, 198-207

Wohn, D. Y., Lampe, C., Wash, R., Ellison, N., & Vitak, J. (2011).  The “S” in social network games: Initiating, maintaining, and enhancing relationships [PDF]
In Ralph H. Sprague, Jr. (Ed.), Proceedings of Hawaii International Conference of System Sciences (HICSS), p.1-10. IEEE Computer Society

Wohn, D. Y., Lee, Y., Sung, J., Bjornrud, T. (2010). Building common ground and reciprocity with social network games [PDF]
Proceedings of CHI 2010 Extended Abstracts, p. 4423-28. ACM Press. Microsoft Student Research Competition, 3rd Place.

Sung, J., Bjornrud, T., Lee, Y.,Wohn, D. Y. (2010). Social network games: Audience traits [PDFProceedings of CHI 2010 Extended Abstracts, p. 3649-54. ACM Press.