Product placement in a mobile game: Sugarfina meets Cooking Craze
Product placements are not that common in games and even when done, are not done very well. However, Cooking Craze’s new 14 day “event” that comes just in time for […]
Product placements are not that common in games and even when done, are not done very well. However, Cooking Craze’s new 14 day “event” that comes just in time for […]
I was a guest on Randi Zuckerberg’s radio show Dotcomplicated yesterday on the Sirius XM business channel. Had a great time talking about all sorts of things related to human […]
The NJIT news office made a short video and write-up about my research on content moderation. The camera really does add a thousand pounds.
Received a new NSF grant to study content moderation practices in live streaming: This research will investigate how individuals and small groups handle content moderation real time in the context […]
I participated in two panels at VOICE, a voice technology conference that took place at NJIT. In one panel, I was the moderator for a discussion on VOICE in transportation. […]
On June 27 PhD student Jie Cai presented a paper on live streaming shopping motivations at ACM TVX, an international conference on interactive television. Read the full paper here: Cai, […]
I presented a paper on why viewers give emotional and financial support to live streamers at the 2018 ACM Conference on Human Factors in Computing Systems (CHI). This took place […]
Was interviewed in this article that talks about why people buy things in the game Fortnite: https://morningconsult.com/2018/05/10/fortnite-battle-royale-success-signals-mobile-gamings-future/ For “Fortnite: Battle Royale” players, these in-app purchases are just cosmetic: “skins” that […]